I’m a narrative-focused game artist exploring the intersection of storytelling, emotion, and visual style in interactive worlds.
Currently developing No Air in Concrete Jungles — a walking simulator set in a fading forest where players restore life through exploration and observation-based puzzles, uncovering the story of the native Skovari people.
My work spans environment design, visual storytelling, and immersive world-building within independent game development. I’m passionate about crafting atmospheric, meaningful experiences that connect players to the emotional heart of their journey.